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Where does Stormheim questline start?

The Stormheim questline in World of Warcraft starts with the quest “Making the Rounds” that can be picked up from Dalaran. This quest is available once you reach level 98 and finish the artifact weapon quests. The Stormheim questline is part of the Legion expansion storyline and takes characters through various important events and battles in the zone.

Stormheim is one of the four leveling zones added in the Legion expansion for characters around level 98 to 110. It is located in the Broken Isles and has a Vrykul Norse theme with steep cliffs, rolling hills, and villages of giant warriors. The main storyline follows the conflict between the Vrykul houses allied with the Forsaken and those allied with the Alliance and Horde. Players will help powerful figures like Vrykul king Vydhar and the Val’kyr Helya as they take part in the power struggle for control of Stormheim.

The Stormheim questing experience is very story-driven, with epic set-piece events and lots of phased gameplay as the environment changes based on your progression. The zone culminates in assaulting Helya’s stronghold Helheim and the final quests even take you into a mythic-only dungeon. Completing the full storyline rewards some great gear, artifact power, and character progression before max level.

Starting the Stormheim Questline

The opening breadcrumb quest “Making the Rounds” is given by image-of-adventurer in Dalaran. She can be found in the central area at coordinates (57, 47). This quest simply asks you to visit the Stormheim flight path and report back, which initializes the zone for your character’s progression.

Once in Stormheim, you can pick up the quest “The Warchief Beckons” from Nathanos Blightcaller at coords . He will tell you to meet with Sylvanas at the Forsaken ship, The Oblivion. This starts the initial questing experience in Stormheim, introducing you to key characters and the conflict in the zone.

Alternatively, Alliance players can pick up the starting quest “The Storm Awakens” from a Skyfire Deckhand on The Skyfire above Stormheim at . This will take you to a meeting with Genn Greymane aboard the ship and kickoff the Alliance questline.

So in summary, the Horde Stormheim quest chain starts with “The Warchief Beckons” and the Alliance one starts with “The Storm Awakens”. Both begin immediately after arriving in Stormheim and directing players to their faction’s naval ship in the zone.

Early Quests

The first few quests serve as an introduction to Stormheim and its key conflicts. Some of the early quests you will complete include:

  • “Making the Rounds” – Unlock Stormheim and discover flight path
  • “The Warchief Beckons” – Meet Sylvanas at The Oblivion
  • “The Storm Awakens” – Meet Genn Greymane aboard The Skyfire
  • “Stormheim”
  • “The Warchief’s Agenda” – Follow Sylvanas to vault entrance
  • “Fortune Favors the Bold” – Plant Alliance banner at Vault of Eyir entrance
  • “Eradicate the Blight” – Use blight eradicator on Forsaken forces
  • “Toward Skyfire” – Escort Greymane to The Skyfire

These initial quests set the stage for bigger events to come. They show the crashed Forsaken airship, the Skyfire arriving, both factions staking claim to the Vault of Eyir entrance, and small skirmishes breaking out.

Meeting Vydhar

After choosing sides, you will be introduced to Vydhar, the exiled King of the Vrykul. He offers aid to help take the vault so you can gain access to the Halls of Valor and stop Helya. Notable quests with Vydhar include:

  • “To King’s Rest!” – Meet Vydhar at Shield Hill
  • “The Trial of Might” – Help Vydhar pass his trials
  • “The Warlord’s Challenge” – Defeat Warlord Volund
  • “Securing the Aim” – Take the Aim with Vydhar

Vydhar will help empower your artifact weapon and have you prove your worth through combat trials. You’ll earn his respect and assistance with entering the Vault of Eyir.

Entering the Vault

The climactic event is the attack on the Vault of Eyir, either helped by Vydhar or alongside your faction leaders. Major quests include:

  • “Stormheim” – Reach the Vault of Eyir
  • “Paid in Lifeblood” – Confront Skovald with Vydhar
  • “The Skold-Ashil” – Pursue Skovald into the Vault
  • “A New Life for Undeath” – Take the Aim with Sylvanas
  • “Eye of the Storm” – Secure the Aim with Genn Greymane

Fighting through the Vrykul forces, you’ll confront Skovald and gain entry into the Vault. The Aim is secured whether you side with Sylvanas or Greymane. This is a major step towards the later quests against Helya.

Assaulting Helheim

The next set of quests has you venture into Helheim itself to take the fight directly to Helya. This climax features epic events and locales:

  • “Stormheim” – Enter Helheim
  • “The Gates of Valor” – Locate the entrance to Helheim
  • “Hell Bent” – Escape Helheim with Nathanos/Greymane
  • “The Afterlife and the Light” – Meet Kvaldir leaders
  • “Cracking the Aegis” – Defeat Skovald in Helheim
  • “A Little Kelp From My Foes” – Acquire kelp from seas outside Helheim
  • “Evacuation Orders” – Rescue 6 allies from Helheim

Fighting through elite Kvaldir enemies and confronting Helya’s champion Skovald once more, you’ll disrupt her hold on Helheim and recover the Aegis for Odyn. This mini-raid provides great loot and prepares you for the final assault.

Attacking Helmouth Cliffs

The very last quests have you lay siege to Helmouth Cliffs and take the battle right to Helya’s stronghold. These final quests include:

  • “Securing the Aegis” – Deliver the Aegis to Odyn
  • “Stormheim” – Report to Greymane or Nathanos
  • “The Will of the Thorignir” – Build alliance with Thorignir
  • “Weapons of Legend” – Retrieve ancient Vrykul weapons
  • “The Champion of Stormheim” – Lead assault on Helmouth Cliffs
  • “A Little Kelp From My Foes” – Acquire kelp from seas outside Helheim
  • “Making the Horn” – Craft a battle horn with Vydhar
  • “The Lord of the Gales” – Defeat Helya’s ally in Helmouth Cliffs

After securing allies and weapons, you will lead the final attack with your faction against Helmouth Cliffs and cutoff one of Helya’s sources of power. The climactic quest rewards you as Champion of Stormheim!

Unlocking the Maw of Souls

Finishing the full Stormheim questline also unlocks the mythic Maw of Souls dungeon. This is accomplished by completing “Champion of Stormheim” and related quests to build your faction’s ship, allowing it to assault Helmouth Cliffs. This epic 5-man dungeon has great loot and more story details if you want to see the aftermath of the zone storyline.

Conclusion

The Stormheim questline provides an epic storyline campaign culminating in a climactic assault on Helya’s stronghold. It has lots of phased gameplay, memorable characters like Vydhar and Helya, and great quest rewards. Starting with “Making the Rounds”, the full quest series takes you through major events across the entire zone.

Key moments include meeting Vydhar, gaining entry to the Vault of Eyir, venturing into Helheim itself, and the final attack on Helmouth Cliffs. Completing this full questline unlocks all of Stormheim’s world quests, mythic dungeon, and rich storyline campaign leading up to endgame.

Summary of Stormheim Questline

Here are some key details on the full Stormheim questline:

  • Breadcrumb starter quest is “Making the Rounds” from Dalaran
  • Horde intro is “The Warchief Beckons”, Alliance is “The Storm Awakens”
  • Meet Vrykul king Vydhar and win his aid
  • Attack Vault of Eyir to secure the Aim
  • Venture into Helheim to confront Helya
  • Final assault on Helmouth Cliffs against Helya’s forces
  • Unlocks Maw of Souls mythic dungeon
  • 100+ quests spanning entire zone telling a complete story

The full series takes characters from around level 98 all the way to 110 as they experience the complete narrative. It unlocks all of the max level content in Stormheim at the end as well.

Other Notable Stormheim Quest Chains

Beyond the core storyline, there are other notable side quests and chains in Stormheim to discover:

  • Greywatch – Aid the Greywatch forces against the Forsaken
  • Proving Grounds – Complete ancient Kvaldir trials
  • The Trials of Valor – Gain entrance to the Halls of Valor
  • A Little Kelp from My Foes – Disrupt Helya’s kelp harvesting
  • The Afterlife and the Light – Meet the friendly Kvaldir rebels
  • Clearing the Fog – Discover the origins of the mist

These provide side adventures that expand on the history and characters within Stormheim. They offer their own stories and rewards apart from the central campaign.

Notable Characters in the Stormheim Questline

Here are some of the key characters you interact with during the Stormheim questline:

Character Role
Vydhar Exiled Vrykul king who helps you access the Vault of Eyir
Havi Vydhar’s brother who performs rituals to empower your artifact
Helya Current ruler of Helheim who tries to dominate Stormheim
Skovald Helya’s champion who guards the Aegis and Gates of Valor
Sylvanas Warchief who wants to claim Eyir’s power over Val’kyr
Genn Greymane Seeks to protect Eyir and stop Sylvanas’ ambitions

These major figures drive the events throughout the zone and appear in many key quests.

Zone Storyline Walkthrough

Here is a more detailed walkthrough of the major beats in the Stormheim storyline:

  1. Acquire intro quests “The Warchief Beckons” or “The Storm Awakens” in Stormheim
  2. Meet faction leaders on ships and choose to help Sylvanas or Greymane
  3. Clear ship wreckage and help establish basecamp
  4. Assault Vault of Eyir entrance but are repelled
  5. Meet Vydhar and do his trials to gain aid accessing the Vault
  6. Gather allies and meet Havi to empower your artifact
  7. Lead final attack on Vault of Eyir and secure the Aim
  8. Deliver Aim to Sylvanas or Greymane
  9. Quests lead towards Helheim, realm of the dead
  10. Locate entrance to Helheim and fight through lands of dead
  11. Retreat from Helheim once Aegis is lost
  12. Regather strength and build ship for assault
  13. Acquire kelp to breathe underwater
  14. Launch final attack on Helmouth Cliffs
  15. Defeat Helya’s minions and allies
  16. Emerge victorious as Champion of Stormheim

This covers the major plot points that form the full narrative arc through all of Stormheim and its dungeon.

Recommended Order for Stormheim Quests

Here is a recommended order for completing the key Stormheim quest chains:

  1. Intro and early tour quests leading to Vault entrance
  2. Meet Vydhar and do his trials to unlock aid
  3. Assault the Vault of Eyir
  4. Quests opening up Helheim and entering the underworld
  5. Escape from Helheim and regather allies
  6. Final assault quests against Helya’s forces on Helmouth Cliffs
  7. Maw of Souls mythic dungeon to finish Helya storyline
  8. Greywatch and side quest chains like Proving Grounds
  9. Halls of Valor dungeon quests
  10. World quests and remaining side quests

This ensures the major plotlines are experienced in order and climaxes with the final assault. After which point the remaining quest content can be completed at any time.

Unlocking World Quests in Stormheim

World quests are unlocked across Stormheim by completing the “Stormheim” achievement. This is gained by finishing the major chapter questlines:

  • Assault on Violet Hold
  • Defense of Dalaran
  • Stormheim
  • A Peaceful World

Which in practice means completing the main story chapters leading up to and including the final assault on Helmouth Cliffs. Finishing this major questline allows access to World Quests needed for endgame progression.

Conclusion

The Stormheim questline offers a compelling narrative campaign culminating in an epic assault on Helya’s domain. Starting with simple tour quests, the story gradually opens up the zone, introduces key characters like Vydhar, and leads to climactic set-piece events as you venture into Helheim itself. This guide covers how to begin the quests, major story beats, and recommended order to best experience this max-level questing zone.